0.2 New Input System is coming soon!


Last days I've been working on Input System, and made big step forward. In my dev version correct input system mechanics is there and fully working! I even went as far as hard coding second player for testing, whether keyboard could work alongside gamepad, and it works. When I almost painlessly went through process of implementing control method switcher, I hoped that today would be the day of relase of first public 0.2 version with keyboard support. However... Big oof happened. In code I hardcoded value of maximum speed that ships cannot exceed.  It works fine in unity editor. In publish-ready build, however... it's not. Player Ship ignoring this value completely. Needless to say, I can catch my own bullet.

So unfortunately, more hours of testing ahead of me... hopefully I can drop the update by the end of this week.

Below you can watch two player ships controlled independently of each other.  One step forward for having multiplayer

https://streamable.com/qxlo8e

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